A structure like this:
class SMSMsg
{
public:
    size_t mysize;
    time_t when;
    size_t szmsg;
    int to;
    char msg[1];
};  
        
            with a varying length string in msg
            cannot simply be stored in a
            db_vector<SMSMsg> without
            some configuration on your part. This is because, by
            default, dbstl uses the sizeof() operator
            to get the size of an object and then memcpy() to copy the
            object. This process is not suitable for this use-case as
            it will fail to capture the variable length string
            contained in msg.
        
There are currently two ways to store these kind of objects:
Register callback functions with dbstl that are used to measure an object's size, and then marshal/unmarshal the object.
                    Use a DbstlDbt wrapper
                    object. 
                
One way to store an object that contains variable-sized fields is to marshall all of the object's data into a single contiguous area in memory, and then store the contents of that buffer. This means that upon retrieval, the contents of the buffer must be unmarshalled. To do these things, you must register three callback functions:
                        typedef void
                        (*ElemRstoreFunct)(T& dest, const void
                        *srcdata);
                    
                        This callback is used to unmarshal an
                        object, updating dest using 
                        data found in srcdata.
                        The data in srcdata
                         contains the chunk of memory into
                        which the object was originally marshalled.
                        The default unmarshalling function simply
                        performs a cast (for example, dest =
                        *((T*)srcdata)), which assumes
                        the srcdata
                        simply points to the memory layout of the
                        object.
                    
                        typedef size_t
                        (*ElemSizeFunct)(const T&
                         elem);
                    
This callback returns the size in bytes needed to store the elem object. By default this function simply uses sizeof(elem) to determine the size of elem.
                        typedef void (*ElemCopyFunct)(void
                        *dest, const T&elem);
                    
 
                        This callback is used to arrange all data
                        contained by elem into
                        the chunk of memory to which dest
                        refers. The size of dest is set
                        by the ElemSizeFunct
                        function, discussed above. The default
                        marshalling function simply uses
                        memcpy() to copy
                        elem to
                        dest.
                    
 
                The
                DbstlElemTraits<SMSMsg>::instance()->set_size_function(),
                set_copy_function() and
                set_restore_function()
                methods are used to register these callback functions.
                If a callback is not registered, its default function
                is used. 
            
By providing non-default implementations of the callbacks described here, you can store objects of varying length and/or objects which do not reside in a continuous memory chunk — for example, objects containing a pointer which refers another object, or a string, and so forth. As a result, containers/iterators can manage variable length objects in the same as they would manage objects that reside in continuous chunks of memory and are of identical size.
                To use a DbstlDbt wrapper
                object to store objects of variable length, a
                db_vector<DbstlDbt>
                container is used to store complex objects in a
                db_vector.
                DbstlDbt derives from DB
                C++ API's Dbtclass, but can
                manage its referenced memory properly and release it
                upon destruction. The memory referenced by
                DbstlDbt objects is
                required to be allocated using the
                malloc()/realloc()
                functions from the standard C library.
            
 
                Note that the use of
                DbstlDbt wrapper class is
                not ideal. It exists only to allow raw bytes of no
                specific type to be stored in a container. 
            
 
                To store an SMSMsg object
                into a db_vector<DbstlDbt>
                container using a DbstlDbt
                object: 
            
SMSMSg
                    object into a DbstlDbt
                    object, then marshal the SMSMsg object properly
                    into the memory chunk referenced by
                    DbstlDbt::data. 
                DbstlDbt
                    object into a
                    db_vector<DbstlDbt>
                    container. The bytes in the memory chunk
                    referenced by the DbstlDbt
                    object's data
                    member are stored in the
                    db_vector<DbstlDbt>
                    container.
                DbstlDbt object whose
                    data field
                    points to the SMSMsg object
                    located in a continuous chunk of memory. The
                    application needs to perform its own
                    unmarshalling.
                DbstlDbt::data is freed
                    automatically, and so the application should not
                    attempt to free the memory.
                
                ElementHolder should not be
                used to store objects of a class because it doesn't
                support access to object members using (*iter).member or iter->member
                expressions. In this case, the default
                ElementRef<ddt> is used
                automatically. 
            
                ElementRef inherits from
                ddt, which allows *iter to return the object
                stored in the container. (Technically it is an
                ElementRef<ddt>
                object, whose "base class" part is the
                object you stored). There are a few data members and
                member functions in ElementRef,
                which all start with _DB_STL_. To
                avoid potential name clashes, applications should not
                use names prefixing _DB_STL_ in
                classes whose instances may be stored into dbstl
                containers. 
            
 
                Example code demonstrating this feature can be
                found in the
                StlAdvancedFeaturesExample::arbitrary_object_storage
                method. 
            
A sequence is a group of related objects, such as an array, a string, and so forth. You can store sequences of any structure using dbstl, so long as you implement and register the proper callback functions. By using these callbacks, each object in the sequence can be a complex object with data members that are all not stored in a continuous memory chunk.
Note that when using these callbacks, when you retrieve a stored sequence from the database, the entire sequence will reside in a single continuous block of memory with the same layout as that constructed by your sequence copy function.
For example, given a type RGB:
struct RGB{char r, g, b, bright;};  
         
            and an array of RGB objects, the following steps
            describe how to store an array into one key/data pair of a
            db_map container.
        
db_map<int, RGB *,
                ElementHolder<RGB *> >
                container. 
            Define two functions. The first returns the number of objects in a sequence, the second that copies objects from a sequence to a defined destination in memory:
typedef size_t (*SequenceLenFunct)(const RGB*);
and
typedef void (*SequenceCopyFunct)(RGB*dest, const RGB*src);
typedef size_t (*SequenceLenFunct)(const RGB*);
                A SequenceLenFunct function
                returns the number of objects in a sequence. It is
                called when inserting into or reading from the
                database, so there must be enough information in the
                sequence itself to enable the
                SequenceLenFunct function to
                tell how many objects the sequence contains. The
                char* and
                wchar_t* strings use a
                '\0' special character to do
                this. For example, RGB(0, 0, 0, 0) could be used to
                denote the end of the sequence. Note that for your
                implementation of this callback, you are not required
                to use a trailing object with a special value like
                '\0' or RGB(0, 0, 0,
                 0) to denote the end of the sequence.
                You are free to use what mechanism you want in your
                SequenceLenFunct function
                implementation to figure out the length of the
                sequence. 
            
typedef void (*SequenceCopyFunct)(RGB*dest, const RGB*src);
                SequenceCopyFunct copies objects
                from the sequence src
                into memory chunk dest. If the
                objects in the sequence do not reside in a continuous memory chunk, this
                function must marshal each object in the sequence into
                the dest memory
                chunk. 
            
 
                The sequence objects will reside in the continuous
                memory chunk referred to by dest, which
                has been sized by
                SequenceLenFunct and
                ElemSizeFunct if available
                (which is when objects in the sequence are of varying
                lengths). ElemSizeFunct
                function is not needed in this example because
                RGB is a simple
                fixed length type, the sizeof()
                operator is sufficient to return the size of the
                sequence.
            
The get and set functions of this class are not protected by any mutexes. When using multiple threads to access the function pointers, the callback functions must be registered to the singleton of this class before any retrieval of the callback function pointers. Isolation may also be required among multiple threads. The best way is to register all callback function pointers in a single thread before making use of the any containers.
                    If objects in a sequence are not of identical
                    sizes, or are not located in a consecutive chunk
                    of memory, you also need to implement and register
                    the
                    DbstlElemTraits<>::ElemSizeFunct
                    callback function to measure the size of each
                    object. When this function is registered, it is
                    also used when allocating memory space. 
                    There is example code demonstrating the use
                    this feature in the
                    StlAdvancedFeaturesExample::arbitray_sequence_storage()
                    method. 
                
                    A consequence of this dbstl feature is that you
                    can not store a pointer value directly because
                    dbstl will think it is a sequence head pointer.
                    Instead, you need to convert the pointer into a
                    long and then store it into
                    a long container. And please
                    note that pointer values are probably meaningless
                    if the stored value is to be used across different
                    application run times.